
They see the massive Golem pushes, the spectacular Lightning spell finishes, and the dramatic overtime conclusions.
It is the difference between placing a skeleton one tile to the left, which perfectly kites a P. If you adored this post and you would such as to get even more info regarding tower rush kindly check out our website. E.K.K.A, versus placing it one tile to the right, which gets the skeleton instantly killed.
The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.
The Mini P.E.K.K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.
The sheer physical mass of the Prince will shove the Bandit backward, forcing her to lose range on the tower and retarget onto the Prince instead.
If an Inferno Tower is melting your massive Golem, a perfectly timed Zap will stun it, causing it to retarget onto the cheap skeletons you just deployed nearby.
| The Play | ||
|---|---|---|
| The Predictive Spawner | Dropping a Tombstone the exact millisecond an enemy Hog Rider crosses the river | Completely halts the Hog's momentum and pushes him back, preventing a guaranteed hit |
| Spell Dodging | Placing a high-health unit near your weak tower right before the enemy casts Lightning | The Lightning hits the high-health unit instead of the tower, saving the game |
Professional players will spend hours in friendly battles drilling one specific placement against one specific card until they never miss it.
The game is a symphony of tiny details.
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