
They learn how to place a Knight to block a Mini P.E.K. Should you loved this information and you would want to receive more details relating to tower rush please visit our page. K.A, and how to use a Skeleton Army to swarm a Giant.
Flying units operate under a completely different set of physical rules than ground units.
The primary threat from the skies comes in two distinct forms: massive, heavy tanks (like the Lava Hound) and fast, high-DPS punishers (like the Balloon).
Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.
The 'Ranged Sniper' role (Musketeer, Electro Wizard, Flying Machine) provides consistent, high-range DPS that can hit air units while remaining safely behind your Princess tower.
If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).
| Your Strategy | |
|---|---|
| The Lava Hound (Massive flying tank) | Ignore it initially; focus all anti-air on the support troops behind it, then clear the 'pups' when it pops |
| The Inferno Dragon (Escalating beam damage) | Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero |
A deck with weak anti-air is a fundamentally flawed deck, regardless of how strong its ground game is.
Control the ground, but dominate the air.
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